Ultimate Dragon Ball Z RPG

Abilities

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moves are in no perticular order of strength or anything!

 

punch - Start with move - 2x strength

kick - start with move - 2x strength

ki beam - 4 days to learn - level 1 damage

mouth beam - 5 days to learn - level 2 damage

heavy punch - 2 days to learn - 3x strength

heavy kick - 2 days to learn - 3x strength

Spiral Flash Attack -  6 days to learn - level 2 damage

fire ball crusher - 5 days to learn - level 2 damage

energy shield - 5 days to learn - protects up to 80% of ki attacks

solar flare - 5 days to learn - blinds oppnent for 2 turns

explosize sphere - 9 days to learn - level 3 damage

milky cannon - 6 days to learn - level 2 damage

destruto disk - 5 days to learn - level 2 damage

controled destructo disk - 6 days to learn - level 2 damage

spirit ball - 6 days to learn - level 2 damage

spirit bomb - 11 days to learn - level 4 damage - takes two turns too charge

death ball - 9 days to learn - level 3 damage - can destroy planets

speacial beam cannon - 8 days to learn - level 3 damage

kamehameha - 8 days to learn - level 3 damage

masenko - 7 days to learn - level 3 damage

gallic gun - 8 days to learn - level 3 damage - can destroy planets

big bang attack - 6 days to learn - level 2 damage

hell zone gernades - 9 days to learn - level 3 damage - hard to defend against

self destuct - 10 days to learn - sacrifice hp does half of the hp u sacrifice to oppnents life

false moon - 10 days to learn - allow to turn ozaruu any time - Sayjin only

makio star - 10 days to learn - allows certain users to transform

eye beams - 5 days to learn - level 2 damage

tri beam - 6 days to learn level 2 damage

split form - 5 days to learn

wolf fang fist - 5 days to learn -

buu ball - 6 days to learn - changelings only - 4x strength

Choubakuretsumaha - 5 days to learn - level 2 damage

Continuous Die Die Missile - 9 days to learn - level 3 damamge

Dragon Fist - 6 daus to learn - 2x strength - hits 4 times

Energy Ring - 7 days to learn - hold oppnent till they can break out

final flash - 8 days to learn - level 3 damage

fushion dance - combining the pl hp and stats of two people

imprisonment ball - 7 days to learn - hold oppnent till they can break out

instant transmission - allows you to travel to any planet in one day - must of been to the planet before hand thought

Kyodaika - 12 days to learn - nameks form of the sayjin oozaru

rocket punch - 4 days to learn - 4x strength - andriod only

shockwave - 6 days to learn - level 1 damage - halves oppnents speed for 2 turns

Super Ghost Kamikaze Attack - 8 days to learn - level 3 damage

kaioken - 5 days to learn - 5 days to advance each level after that

Thunder flash - 7 days to learn - level 3 damage

Sleeping Power - 6 days to learn - unlock sleeping potential 15% to all stats

Majin - 6 days to learn - unlock latent power

Mystic - 6 days to learn - unlock hidden power

Master lvl / form - 6 days to Master + 2 day every lvl - stay at lvl / form

if there are any other moves which you know that are not on here i shall plance a topic page on the forum dedicated for you to place more requests to add new moves to the site